Rhapsody + Ford Sync Debuts at CES Today

~2 min read

It’s not often I post up about something about my professional career. I think that most of my readers get their business/professional/industry news from other outlets, and there’s not generally much for me to say on a topic that’s been covered my the mainstream media. Knowing this, I tend to post up those things which appeal to my readers: personal projects, hacks, games, cool software tricks, hardware builds, etc. There are some times, however, where I do think it’s OK to put on my work hat for a while and post up something about how things are going for me in the professional software industry.

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A Quarter of a Million Downloads - End of 2012 Metrics for Hunter Davis on the Google Play Store

~3 min read

When looking back on 2012, it was a pretty successful year for both myself, and Google. They released a hot new tablet, and their app store has done remarkably well. One of my personal successes was the open sourcing of all of my android apps and other software back in April. Now, at the end of 2012 I feel that in the spirit of open source software I should share all the metrics about my apps on the Play store. The bottom line is, things are going pretty well. Installs are on the rise, and I love sharing software with people.

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Android Game: Pop Them Balloons! Released

~1 min read

Pop Them Balloons! – The first game from the 5-Seconds mini-game and article series compilation has been released on the Google Play store. You can download it (for free) here. This may take up to a full day from this posting to reach your particular Play market, so if you don’t see it on your Play market, be sure to check back later this evening!

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Using Open Source Android Libraries for Game UI - IconPagerAdapter as a Game Select Screen

~8 min read

While UI is often the last thing a programmer thinks about when starting on a new project, it’s often the very first thing a user knows about your project. Why then don’t we all use the latest and greatest UI patterns? Perhaps many coders find visual design to be out of their domain, or perhaps they feel that the execution of the algorithms contained within their program are of paramount concern to users. Regardless of the reason, disgruntled users have started to leave once trusted programs whose interfaces have not kept up with the times. How then to update your app(or game!) to the newest visual hotness?

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Tutorial: Spruce Up Your GitHub Readme with a Current Source Tree Visualization

~2 min read

As programmers, we’re almost universally guilty of it: Boring Readme.md files that nobody wants to read. Why then, shouldn’t we spice up our Readme.md files with some pizzazz? A source tree visualization is easy to add to a Readme.md using GitHub markup, and there’s an open source project which makes the visualization of the tree itself a breeze. While it never found a market as a product, Source Tree Visualizer (STV) has found a new life since being open sourced last spring. Below, I’ll show you how to add STV to your build process and display the most current version in your README.md file.

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Project Updates: ASLJS on GitHub Pages, QuickGrapher is Back!, QuickGrapher Graphs Anywhere On HunterDavis.com (Even Comments!)

~1 min read

I’ve been working on a skeletal animation/game programming article for a little while now, and it has prompted me to update some of my other projects. The first update is that ‘Quick Grapher’ functionality is now embedded into my WordPress theme. I’ve posted up the original ‘Quick Grapher Embedded’ tutorial page here.

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