Review: Shantae: Risky's Revenge - Director's Cut

~2 min read
Tagged: games pc review steam

Shantae: Risky’s Revenge is a bit of an aberration. Oh no, it’s not a bad game, not at all. It’s a great game. It improves upon the original in many ways. And yet, I rate it slightly below the original. It’s the rare case of an excellent sequal to an excellent game being somehow better and yet worse than the original.

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Review: The Legend of Zelda: Ocarina of Time 3D

~3 min read

I first played through Ocarina of Time about a year and a half after it’s release. It was the spring of 2000, and I had purchased an N64 on eBay during my first year of college. I was enthralled. So was my girlfriend at the time. My grades surely suffered, but it was worth it. This was the greatest game of all time, an experience unrivaled. I held it on that pedestal for over a decade. A year later when Majora’s Mask was released, I couldn’t bring myself to play it. It just couldn’t hold up to Ocarina.

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Review: Shantae (GBC)

~2 min read

It’s been nigh almost 13 years now since Shantae snuck out onto the Game Boy Color. All this time, I had assumed from the box art and gameplay screens it was a simple 2d side-scroller. It appeared to be critically lauded for the tight gameplay mechanics and bright colorful graphics.

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Remixing Continues: Boss Fight!, Casual Katamari, Guitar-ish Thing?

~1 min read

So the remixing of Creative Commons content into my games continues. I’ve derived the basic formula for the game’s components into base functions, and sub-classed these into sets of mini-games. I do love those mini-games. At any rate, you can see below there’s quite a few twists that have come out of my remixing efforts thus far, with many more to come.

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Remixing Open Source Games With Creative Commons Content

~4 min read

One of the great things about open source is that you’re free to modify and redistribute it in whichever way you like. This is real creative freedom that I support. All of my apps and games are open source. A while back, I helped fund the opening of some game music and art assets to the public. Being in the public domain (or having a Creative Commons license as these art assets now do) allows for public remixing and free use of the content. Gotta love that.

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Review: Super Mario Galaxy 2

~2 min read

Three and a half years. That’s how long it took me to review Super Mario Galaxy 2. A new console generation is a full two years in, graphics have improved everywhere, cell phones are more powerful than the original Wii console.

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