BUILDING 6 on PS1 at night: Johnny lies on the sand under the palm tree while lilliputians swarm in from both sides of the island carrying ropes.
BUILDING 6 on PS1, captured during the v0.8.4-ps1 chapter-select grind. The no-bird Gulliver variant: Johnny is asleep under the palm while lilliputians swarm in from both sides of the island carrying ropes. (Compare BUILDING 4, the same Gulliver-tie-down gag but with the bird beat included.) The on-PS1 loop also overturned the original caption audit's "edge sleep" guess for this scene.

Validated on 2026-05-05 after regenerating high/low packs through the generic normal/far-left/far-right foreground-only multi-view stitch. The edge-sleep scene played cleanly on the normal high-tide/night validation route.

Pack identifiers

  • ADS dispatch: BUILDING.ADS scene 6
  • Slug: building6

What this scene is

Same Gulliver gag as BUILDING 4: Johnny sleeps on the sand and tiny lilliputians swarm in and tie him down with ropes. This time no bird beat — just the lilliputians and the ropes. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “edge sleep” caption-mapping guess was wrong.

How this scene gets validated

The same way every scene does: under the FISHING 1 bar.

A host-side Johnny Reborn capture/export pass produces a base-diff .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). The regtest harness checks that the visuals come out frame-identical and the SFX cues land on the same ticks. Once that holds across all applicable variants, the scene moves to validated and a row turns green in the ledger.

This scene is now in the validated set. See the method for the longer version.