Scene · BUILDING 6 validated
BUILDING 6 — Lilliputians tie Johnny up (no-bird variant)
Validated on 2026-05-05 after regenerating high/low packs through the generic normal/far-left/far-right foreground-only multi-view stitch. The edge-sleep scene played cleanly on the normal high-tide/night validation route.
Pack identifiers
- ADS dispatch:
BUILDING.ADS scene 6 - Slug:
building6
What this scene is
Same Gulliver gag as BUILDING 4: Johnny sleeps on the sand and tiny lilliputians swarm in and tie him down with ropes. This time no bird beat — just the lilliputians and the ropes. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “edge sleep” caption-mapping guess was wrong.
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.
This scene is now in the validated set. See the method for the longer version.