BUILDING 5 on PS1 at night: Johnny sits at the left shoreline next to a small fire, the moon visible above.
BUILDING 5 on PS1, captured during the v0.8.4-ps1 chapter-select grind. Johnny is at the shoreline next to the small driftwood fire he just lit. The on-PS1 loop also overturned the original caption audit's "fixes the raft (mermaid)" guess — that gag belongs to a different scene; this is the campfire beat.

Validated on 2026-05-05 after regenerating high/low packs through the generic normal/far-left/far-right foreground-only multi-view stitch. The raft/mermaid repair scene played cleanly on the normal high-tide/night validation route.

Pack identifiers

  • ADS dispatch: BUILDING.ADS scene 5
  • Slug: building5

What this scene is

Johnny gathers driftwood, builds a small fire on the beach, and sits next to it. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “fixes the raft (mermaid)” caption-mapping guess was wrong (the raft/mermaid repair gag is actually elsewhere).

How this scene gets validated

The same way every scene does: under the FISHING 1 bar.

A host-side Johnny Reborn capture/export pass produces a base-diff .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). The regtest harness checks that the visuals come out frame-identical and the SFX cues land on the same ticks. Once that holds across all applicable variants, the scene moves to validated and a row turns green in the ledger.

This scene is now in the validated set. See the method for the longer version.