Scene · BUILDING 4 validated
BUILDING 4 — Lilliputians tie Johnny down while he sleeps
Validated on 2026-05-05 under the FISHING 1 bar. The high/low packs were regenerated through the generic normal/far-left/far-right foreground-only multi-view stitch, then converted to FGP3 with an explicit terminal cleanup frame so the final Johnny/bird foreground row restores cleanly.
Pack identifiers
- ADS dispatch:
BUILDING.ADS scene 4 - Slug:
building4
What this scene is
Johnny sleeps on the sand and tiny lilliputians swarm in and tie him down with ropes — straight Gulliver. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “sand castle vs. lilliputians” caption-mapping guess had the lilliputians right but the action wrong.
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.
Notable runtime history
BUILDING 4 is the scene the post-v0.7.0 random-run soak named when
the
clean-rect
allocation pipeline first regressed under
walk-clean memory
pressure. The v0.8.0-ps1 fix retries the large scene clean
snapshot after releasing the stale walk clean buffer and recaptures
the walk baseline so the scene loads cleanly even after a long
random-position approach. BUILDING 4 also appears on the v0.8.0
clean-memory-relief drop-prefetch
exception list — the per-scene opt-in that drops the prefetch
window during large clean snapshots. The follow-on v0.8.1-ps1
stability fix
generalized the same pressure-estimator path for every random-
position scene.