Scene · BUILDING 3 validated
BUILDING 3 — Rolls over and takes a nap
Validated on 2026-05-05 under the FISHING 1 bar. The high/low packs were regenerated through the generic normal/far-left/far-right foreground-only multi-view stitch, and the long sleeping/idle beat played cleanly on the normal low-tide/night validation route.
Pack identifiers
- ADS dispatch:
BUILDING.ADS scene 3 - Slug:
building3
What this scene is
Johnny lies down on the sand, rolls over, and takes a long nap. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “builds a fire” caption-mapping guess was wrong (the long sleeping/idle beat was already implicit in the engineering trailer).
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.