Scene · BUILDING 2 validated
BUILDING 2 — Lilliputians take over the sandcastle and launch airplanes
Validated on 2026-05-05 under the FISHING 1 bar. The high/low packs were regenerated through the generic normal/far-left/far-right foreground-only multi-view stitch, with the persistent full-host sandcastle injected so the red flag and planes originate from the correct base. The pack stays in FGP3 residual form so disappeared Lilliputian, plane, sand, and splash pixels clean up explicitly.
Pack identifiers
- ADS dispatch:
BUILDING.ADS scene 2 - Slug:
building2
What this scene is
Johnny builds a sandcastle and tiny lilliputians take it over, turning it into a runway and launching airplanes from it. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “roasts a boot” caption-mapping guess was wrong.
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.
Notable runtime history
BUILDING 2 straddles the
perf battle card’s yellow band after the
low restore-minus-current/slack-4 pass — high and low tide are both at
97.6%, close to but not yet at native target speed. Its
clean-rect-heavy
Lilliputian-sandcastle frames are explicitly named in the
post-validation perf retrospective
as part of the wide-action surface still finishing its
prefetch-relief
and stream-window
work. The full-host sandcastle injection that the validated pack
relies on (red flag + planes originating from the correct base)
also forces a larger residual cleanup table, which is the underlying
reason the rows haven’t graduated to green yet.