BUILDING 1 on PS1 at night: Johnny stands next to a slumping yellow sandcastle on the left side of the island, mid-build.
BUILDING 1 on PS1, captured during the v0.8.4-ps1 chapter-select grind. The slump beat: Johnny is next to his half-built sandcastle on the left side of the island, the moment before he stomps it flat in frustration. (Compare BUILDING 2, where the lilliputians have repurposed the sandcastle into an airport.)

Validated on 2026-05-05 under the FISHING 1 bar. The high/low packs were regenerated through the generic normal/far-left/far-right foreground-only multi-view stitch and passed visual + audible signoff on the normal high-tide/night validation route.

Pack identifiers

  • ADS dispatch: BUILDING.ADS scene 1
  • Slug: building1

What this scene is

Johnny tries to build a sandcastle on the beach. It slumps mid-build, and he stomps on it in frustration. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; matches and sharpens the prior caption-mapping guess (“sand castle crumbles”).

How this scene gets validated

The same way every scene does: under the FISHING 1 bar.

A host-side Johnny Reborn capture/export pass produces a base-diff .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). The regtest harness checks that the visuals come out frame-identical and the SFX cues land on the same ticks. Once that holds across all applicable variants, the scene moves to validated and a row turns green in the ledger.