ACTIVITY 12 on PS1 at night: Johnny stands under the palm tree with a white bird perched on top of his head, raising a red club.
ACTIVITY 12 on PS1, captured during the v0.8.4-ps1 chapter-select grind. The setup frame: bird on Johnny's head, red club raised. The next beat is Johnny clubbing himself instead of the bird. The on-PS1 loop also overturned the original caption audit's "belly-flop dive" guess for this scene — that gag is ACTIVITY 1, not here.

Validated 2026-05-05. Visual + audible signoff on the existing on-disc ACTIVITY12.FG2 / ACTV12L.FG2 packs — high-tide nighttime route, no rework needed.

Pack identifiers

  • ADS dispatch: ACTIVITY.ADS scene 12
  • Slug: activity12

What this scene is

A bird lands on Johnny’s head; he swings a club at it and ends up clobbering his own head instead. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “belly-flop dive” caption-mapping guess was wrong (that gag is ACTIVITY 1).

How this scene gets validated

The same way every scene does: under the FISHING 1 bar.

A host-side Johnny Reborn capture/export pass produces a base-diff .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). The regtest harness checks that the visuals come out frame-identical and the SFX cues land on the same ticks. Once that holds across all applicable variants, the scene moves to validated and a row turns green in the ledger.