Scene · ACTIVITY 1 validated
ACTIVITY 1 — Climbs the palm and belly-flops
patch-activity1-tree-foreground.py
keys foreground-only tree-band contamination against the full-host
composite so the pre-pop hat pixels and tree-occlusion ghosts are
gone in both high and low loops.
Validated on 2026-05-05 after rebuilding high/low packs from a capped
two-beat story capture (FG_EXPORT_ACTIVITY1_CAPTURE_FRAMES=400).
Source frames 148 and 348 hold the animal scorecards, and
patch-activity1-tree-foreground.py keys foreground-only tree-band
contamination against the full-host composite so the pre-pop hat/white
pixels and tree-occlusion ghosts are gone in both loops.
Pack identifiers
- ADS dispatch:
ACTIVITY.ADS scene 1 - Slug:
activity1
What this scene is
Johnny climbs the palm tree and belly-flops into the water — the sloppy-impact variant. (Compare ACTIVITY 4, which is the clean-dive variant of the same climb-and-water arc.) Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail.
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.
See the method for the longer version of the validation process.