Download · Run
Play
Latest build, quickstart, controls.
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Latest build
v0.8.12-ps1 (released ) — short notes on this and earlier versions are at /releases/; the GitHub release pages are at https://github.com/huntergdavis/johnny-castaway-ps1/releases/tag/v0.8.12-ps1.
Download .bin (~76 MiB)
Download .cue (71 B)
Release notes
The CD image ships as a .bin / .cue pair. Both files belong in
the same directory. Sizes shown are for the
v0.8.12-ps1
upload — the .bin is ~79 MB (~76 MiB), mostly FG2 pack
payload routed onto the disc.
Quickstart (DuckStation)
- Install DuckStation on your platform of choice.
- Drop
jcreborn.cueandjcreborn.bininto a folder. - In DuckStation: File → Start File… → pick
jcreborn.cue. - Hit start. The game runs as a screensaver — let it idle and the scenes will cycle on their own.
There is no menu to “begin.” The game is the screensaver.
DuckStation is the every-commit reference; for other emulators, real PS1 hardware via TonyHax, PS2/PS3 backwards-compat, and the BIOS requirement, see /docs/devices/.
Verify your download {#verify}Optional but recommended if you downloaded the disc image from a mirror
or anywhere other than the official
GitHub release page.
For v0.8.12-ps1 the SHA-256 hashes are:
| File | SHA-256 |
|---|---|
jcreborn.bin |
f91efa3ca6a5c46c94f5c1a4aa068e8d0b2144049ef214c29d819ed6754bc500 |
jcreborn.cue |
602fc8c63373be283bf514e25b8088cd090c987e0e626ee480c3f0f9dd5ffbc3 |
To check your local copies, run:
sha256sum jcreborn.bin jcreborn.cue
(macOS: shasum -a 256 jcreborn.bin jcreborn.cue. Windows PowerShell:
Get-FileHash jcreborn.bin -Algorithm SHA256.)
If a hash differs from the values above, the file was altered in
transit or by a mirror — re-download from the GitHub release page
linked above. The hashes are pinned to v0.8.12-ps1;
older or newer releases will have different values.
Original Sierra data files
This port ships only the code that drives playback. The original Sierra data files are not included for license reasons.
For development builds (host capture mode), you’ll need:
| File | Original-Sierra source |
|---|---|
RESOURCE.MAP |
Johnny Castaway 1.0 install |
RESOURCE.001 |
Johnny Castaway 1.0 install |
For the PS1 build, everything you need is on the disc image — the host pipeline pre-bakes the playback packs. End users do not need any Sierra files to play the .bin/.cue.
Controls
The game runs without any input by default. The pause menu is optional and reachable with Start.
| Button | Action |
|---|---|
| Start | Open pause menu / resume |
| D-pad / left analog | Move cursor or adjust values |
| Cross | Confirm / select |
| Circle | Back from any menu or submenu |
Inside the pause menu you can: enter or exit Freeplay, choose a Scene Set (All Scenes, Fishing Only, Johnny Stories, Mary Visits, Visitors, Activities, or Misc & Suzy), open the Scene Explorer chapter-select grid to jump straight to any of the 63 scenes (each with an on-PS1-captured thumbnail), mute sound, toggle closed captions, force day/night, tide, raft, and holidays, advance to the next scene, set the in-game date, move the island anchor, set the RNG seed, and open the sound test.
Freeplay controls
Freeplay launches from the pause menu. It is the direct-control Johnny
mode added in v0.5.0-ps1.
| Button | Action |
|---|---|
| D-pad / left analog | Walk Johnny. Movement cancels the current action immediately. |
| L2 held | Slow walk. |
| R2 held | Fast walk. |
| Select | Clear the screen, cancel transient actions, and rebuild the island. |
| R1 + Up | Toggle day/night. |
| R1 + Down | Toggle high/low tide. |
| R1 + Left | Cycle raft stage. |
| R1 + Right | Cycle holiday overlay. |
| Start | Open pause menu. |
Fishing is reached through the pause menu’s Scene Set →
Fishing Only option rather than a dedicated joypad button —
the Circle-as-fish freeplay action shipped in v0.5.0-ps1 and
was retired during the Scene Set rewrite. See
/docs/freeplay/#fishing.
The full implementation notes live at Menu help guide, Freeplay and debug mode, and Pause menu.
Real PS1 hardware
It runs on real hardware — the build has been smoke-tested on a SCPH-7501 via the TonyHax softmod path. No officially-licensed disc, no modchip required. Your mileage may vary; treat any boot success as a small miracle.
Where to file a bug
The issue tracker is at huntergdavis/johnny-castaway-ps1/issues. Bugs are tolerated, not invited — there’s no contributor onboarding, just one author and a tip jar that doesn’t exist. See the FAQ.
For security-relevant reports (build/release supply-chain concerns,
the published .bin / .cue disc image being mishandled by a
download mirror), prefer the
GitHub Security Advisories
channel named in
/.well-known/security.txt.
Related pages
- FAQ — author-written answers to the common “what is this?” / “do I need Sierra files?” / “does it work on real hardware?” questions.
- Releases — short notes on every tagged version, with links to the full release notes.
- Help: menu screenshots — every pause-menu sub-screen captured from the PS1 build.
- Freeplay reference and Pause menu reference — the full controls and sub-screen surface.
- Scene ledger — every scene the original game had, validation status, last-verified release tag.
- Performance battle card — the second ledger: 126-variant headless-DuckStation timing matrix for “does this scene hit its target frame budget on PS1 hardware?”, sortable with color-coded target speed cells.
- About — the long-form project overview for the “wait, what is this?” question before you click Download.