BUILDING 7 on PS1 at night: Johnny crouches next to a small fire on the left shoreline, mid-grill of a caught fish.
BUILDING 7 on PS1, captured during the v0.8.4-ps1 chapter-select grind. Johnny is at the shoreline by his small fire, mid-grill — the next beat eats the fish. (Compare BUILDING 5, where Johnny just builds the fire and sits by it without the grill-and-eat continuation.) The packs were re-stitched so the middle campfire interval comes from clean animated foreground rows instead of stale full-host pixels, then converted to FGP3 with an explicit cleanup frame so the post-meal restore is clean. The on-PS1 loop also overturned the original caption audit's "builds up the raft" guess for this scene.

Validated on 2026-05-05 after regenerating high/low packs through the generic normal/far-left/far-right foreground-only multi-view stitch. The middle campfire interval is reconstructed from clean animated foreground rows instead of stale full-host pixels, then the packs are converted to FGP3 with an explicit cleanup frame.

User visual signoff passed on the normal high-tide/night validation route. A last-100-frame full-host review did not show a fish-skeleton draw in this scene.

Pack identifiers

  • ADS dispatch: BUILDING.ADS scene 7
  • Slug: building7

What this scene is

Johnny builds a small fire on the beach, grills a fish on it, and eats the fish. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “builds up the raft” caption-mapping guess was wrong (the raft-building gag is elsewhere).

How this scene gets validated

The same way every scene does: under the FISHING 1 bar.

A host-side Johnny Reborn capture/export pass produces a base-diff .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). The regtest harness checks that the visuals come out frame-identical and the SFX cues land on the same ticks. Once that holds across all applicable variants, the scene moves to validated and a row turns green in the ledger.

This scene is now in the validated set under the current FISHING 1 bar. See the method for the longer version.