ACTIVITY 7 on PS1 at night: Johnny sits under the palm reading, a red question-mark thought bubble hovering over his head.
ACTIVITY 7 on PS1, captured during the v0.8.4-ps1 chapter-select grind. Johnny sits under the palm with a red question-mark thought bubble — the visual cue that the book is upside-down and he cannot make sense of it. The on-PS1 loop also overturned the original caption audit's "bathes, seagull steals clothes" guess for this scene; the actual gag is the upside-down book.

Validated 2026-05-05. Visual + audible signoff after re-exporting high/low packs through the no-stitch fast path with frame-wide keyed overlay — fixes ghosted Johnny pose residue on the right side of the island from base-diff against the static-Johnny base.

Pack identifiers

  • ADS dispatch: ACTIVITY.ADS scene 7
  • Slug: activity7

What this scene is

Johnny sits and reads a book — except the book is upside-down. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “bathes / seagull steals clothes” caption-mapping guess was wrong.

How this scene gets validated

The same way every scene does: under the FISHING 1 bar.

A host-side Johnny Reborn capture/export pass produces a base-diff .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). The regtest harness checks that the visuals come out frame-identical and the SFX cues land on the same ticks. Once that holds across all applicable variants, the scene moves to validated and a row turns green in the ledger.