Scene · ACTIVITY 6 validated
ACTIVITY 6 — Reads, falls asleep, coconut bonk
Validated 2026-05-05. Visual + audible signoff after re-exporting high/low packs through the no-stitch fast path with frame-wide keyed overlay — fixes ghosted Johnny pose residue from base-diff against the static-Johnny base on the reads/falls-asleep/coconut-bonk loop.
Pack identifiers
- ADS dispatch:
ACTIVITY.ADS scene 6 - Slug:
activity6
What this scene is
Johnny sits under the palm tree reading a book, falls asleep, and a coconut drops onto his head. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; matches the prior caption-mapping guess.
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.