ACTIVITY 6 on PS1 at night: Johnny sits under the palm tree reading, the static-Johnny pose right before the falling-asleep beat and the coconut bonk.
ACTIVITY 6 on PS1, captured during the v0.8.4-ps1 chapter-select grind. The static-Johnny pose at the start of the loop — reading under the palm, right before he falls asleep and gets bonked by a coconut. The packs were re-exported through the no-stitch fast path with a frame-wide keyed overlay so the static-Johnny base doesn't ghost the prior pose into the next loop.

Validated 2026-05-05. Visual + audible signoff after re-exporting high/low packs through the no-stitch fast path with frame-wide keyed overlay — fixes ghosted Johnny pose residue from base-diff against the static-Johnny base on the reads/falls-asleep/coconut-bonk loop.

Pack identifiers

  • ADS dispatch: ACTIVITY.ADS scene 6
  • Slug: activity6

What this scene is

Johnny sits under the palm tree reading a book, falls asleep, and a coconut drops onto his head. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; matches the prior caption-mapping guess.

How this scene gets validated

The same way every scene does: under the FISHING 1 bar.

A host-side Johnny Reborn capture/export pass produces a base-diff .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). The regtest harness checks that the visuals come out frame-identical and the SFX cues land on the same ticks. Once that holds across all applicable variants, the scene moves to validated and a row turns green in the ledger.