ACTIVITY 5 on PS1 at night: Johnny in costume mid-rain-dance with a storm-cloud thought bubble hovering over the palm tree.
ACTIVITY 5 on PS1, captured during the v0.8.4-ps1 chapter-select grind. Johnny is in costume mid-dance; the storm-cloud thought bubble (source frame 46, held +30 vblanks for readability) is the cue right before the lightning strike. The pack uses the JOHNNY 2-style upper-bubble + lower-overlay split so the bubble survives base-diff and the post-strike splash cleans up without ghost trails.

Validated 2026-05-05. Visual + audible signoff on the rain-dance gag. High/low packs use the JOHNNY 2-style split — upper thought-bubble lane on full base-diff so the storm-cloud bubble + connector dots survive, and lower third on keyed overlay so the post-strike splash cleans up without ghost trails. Source frame 46 (the storm-cloud bubble) gets +30 vblanks of hold so the gag is readable.

Pack identifiers

  • ADS dispatch: ACTIVITY.ADS scene 5
  • Slug: activity5

What this scene is

Johnny puts on a costume and performs a rain dance, then gets struck by lightning. The storm-cloud thought bubble appears mid-dance (frame 46, held +30 vblanks for readability) and the lightning-strike splash follows. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “climb / look / dive” caption-mapping guess was wrong.

How this scene gets validated

The same way every scene does: under the FISHING 1 bar.

A host-side Johnny Reborn capture/export pass produces a base-diff .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). The regtest harness checks that the visuals come out frame-identical and the SFX cues land on the same ticks. Once that holds across all applicable variants, the scene moves to validated and a row turns green in the ledger.