Scene · WALKSTUF 2 validated
WALKSTUF 2 — Works on the raft
raft-stage variant-driving beats that visibly
grows the island raft sprite over the course of a long
screensaver session. The end of that arc is
MARY 5
(Johnny packs the raft and sails off) and
SUZY 2
(he drifts in to the home beach), which is why this scene's
on-screen progress matters across the whole 6-scene cross-island
arc rather than just inside this single replay.
Validated 2026-05-04. Visual + audible signoff on the existing on-disc
WALK2.FG2 / WALK2LOW.FG2 packs (no rework needed) — high-tide
nighttime route.
Pack identifiers
- ADS dispatch:
WALKSTUF.ADS scene 2 - Slug:
walkstuf2
What this scene is
Johnny works on his raft, building it up — one of the visible-progress beats that drives the raft-stage variant flag. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “walk transition” caption-mapping was vague (this scene is specifically the raft-build work, not a generic walk loop).
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.