Scene · WALKSTUF 1 validated
WALKSTUF 1 — Parties on a yacht, comes back drunk, passes out
v0.8.3-ps1
while preserving pack footprints, LBAs, and the PS-EXE
bucket; high blocking dropped from 275 → 85 VBlanks and low
from 270 → 86. The high/low packs also use a range-gated
Johnny-bbox hold (frames 63–165, glitch threshold 1000) so
Johnny stays drawn in his rest position while the boat scene
plays out.
Validated 2026-05-05. Visual + audible signoff after re-exporting high/low packs with -500/+300 stitch positions and a range-gated Johnny-bbox hold (frames 63-165, glitch threshold 1000) so Johnny stays drawn in his rest position while the boat + mermaid scene plays out and the foreground-only diff drops him.
Pack identifiers
- ADS dispatch:
WALKSTUF.ADS scene 1 - Slug:
walkstuf1
What this scene is
A yacht pulls up; Johnny boards and parties with the crowd on board. He comes back to the island visibly drunk, staggers a few steps, and passes out on the sand. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “jogs around the island” caption-mapping guess was wrong (no jogging in the on-PS1 pack).
Notable runtime history
WALKSTUF 1 is one of the named scenes on the
performance battle card that got
release-tagged attention after the v0.8.0 baseline. The longer
boarding-and-party section is one of the
wide multi-view stitch
scenes where the wide-action pack landed in the yellow band post-validation:
v0.8.3-ps1— WALKSTUF1 compact foreground performance pass. First release tag specifically targeting this scene’s over_target shape.v0.8.6-ps1— WALKSTUF1 low gap6-prefix + slack-guard promotion; WALKSTUF1 high window-prefetch + slack4 guard on the gap-compressed pack. Setup-segment compaction follow-through that kept the matrix’s 126 / 126 timing-bearing band shape intact.
Both rows now run in the green/yellow band on the live battle card.
The matrix-wide arc from 87.1% to 99.5% target speed is documented at
/lab/from-87-to-99-5/;
the per-experiment log at
docs/ps1/performance-experiment-log.md
enumerates every accepted and rejected probe by version.
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.