VISITOR 6 on PS1 at night: Johnny stands under the palm tree, a coconut on the sand to his right that he is about to pick up, crack on the trunk, and eat.
VISITOR 6 on PS1, captured during the v0.8.4-ps1 chapter-select grind. The post-drop, pre-crack beat: Johnny is at the palm with a fresh coconut on the sand at his side, the next beat picks it up, cracks it on the trunk, and eats the meat. VISITOR 6 closes the **coconut trilogy** in this ADS family — each scene spends a coconut a different way: VISITOR 4 rolls one into the ocean (lost), VISITOR 5 throws one at a plane and brings it down (weaponized), and VISITOR 6 cracks and eats one (food). Engineering retro: the pack uses the generic multi-view stitch plus a narrow full-host delta injection over source frames 120:141, because foreground-only capture keeps Johnny and the coconut clean but omits background-owned tree shake/strike pixels.

Validated on 2026-05-04 under the FISHING 1 bar.

Pack identifiers

  • ADS dispatch: VISITOR.ADS scene 6
  • Slug: visitor6

What this scene is

Johnny shakes the palm tree until a coconut drops. He picks it up, cracks it open against the trunk, and eats the coconut meat. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; sharpens the prior “coconut tree impact” caption-mapping with the full shake-crack-eat sequence made explicit.

How this scene gets validated

The same way every scene does: under the FISHING 1 bar.

A host-side Johnny Reborn capture/export pass produces a base-diff .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). The regtest harness checks that the visuals come out frame-identical and the SFX cues land on the same ticks. Once that holds across all applicable variants, the scene moves to validated and a row turns green in the ledger.

VISITOR 6 uses the generic normal/far-left/far-right foreground-only multi-view stitch for random-position safety. Its coconut/tree impact also needs a narrow full-host delta injection over source frames 120:141, because foreground-only capture keeps Johnny and the coconut clean but omits background-owned tree shake/strike pixels.

See the method for the longer version.