Scene · VISITOR 6 validated
VISITOR 6 — Shakes tree, cracks coconut on it, eats
Validated on 2026-05-04 under the FISHING 1 bar.
Pack identifiers
- ADS dispatch:
VISITOR.ADS scene 6 - Slug:
visitor6
What this scene is
Johnny shakes the palm tree until a coconut drops. He picks it up, cracks it open against the trunk, and eats the coconut meat. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; sharpens the prior “coconut tree impact” caption-mapping with the full shake-crack-eat sequence made explicit.
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.
VISITOR 6 uses the generic normal/far-left/far-right foreground-only multi-view stitch for random-position safety. Its coconut/tree impact also needs a narrow full-host delta injection over source frames 120:141, because foreground-only capture keeps Johnny and the coconut clean but omits background-owned tree shake/strike pixels.
See the method for the longer version.