Scene · VISITOR 5 validated
VISITOR 5 — Throws a coconut at a plane; it crashes
Validated on 2026-05-04 under the FISHING 1 bar.
Pack identifiers
- ADS dispatch:
VISITOR.ADS scene 5 - Slug:
visitor5
What this scene is
A plane flies overhead. Johnny grabs a coconut and throws it at the plane — and the coconut hits hard enough that the plane crashes. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “visitor takes Johnny” caption-mapping guess was wrong (this scene is also where the audit’s “coconut plane hit” caption actually belongs — VISITOR 4 was misattributed).
How this scene gets validated
The same way every scene does: under the FISHING 1 bar.
A host-side Johnny Reborn capture/export pass produces a
base-diff .FG2 foreground pack and a JSONL of sound events. The PS1
build replays that pack at native resolution through every variant the
original game randomized between (night, low-tide, holiday overlays,
raft-stage progress where applicable). The
regtest harness checks that the
visuals come out frame-identical and the SFX cues land on the same
ticks. Once that holds across all applicable variants, the scene moves
to validated and a row turns green in the
ledger.
VISITOR 5 uses the generic normal/far-left/far-right foreground-only multi-view stitch so island-relative action is complete across production placements. Its high/low packs also use scene-specific hold redistribution so the coconut impact and downed-plane motion stay readable without changing total scene duration.
See the method for the longer version.
Notable runtime history
VISITOR 5 is one of the four canonical caption-mapping mismatches
the v0.8.4-ps1 chapter-select grind caught. The original audit had the
“coconut plane hit” caption attached to VISITOR 4, but watching every
pack play on hardware showed VISITOR 4 is just a coconut rolling off
the island into the ocean — the throw-coconut-at-plane gag that
brings down the plane lives here. The
chapter-select-grind retrospective
walks through the named mismaps and how the on-PS1 loop surfaced them.