FISHING 7 on PS1 at night: Johnny stands on the right side of the island holding a fishing rod, a starfish visible on the raft/dock next to him.
FISHING 7 on PS1, captured during the v0.8.4-ps1 chapter-select grind. The right-side starfish variant: Johnny is on the dock/raft on the right side of the island, rod in hand, starfish next to him. (Compare FISHING 1, the left-side starfish version that's the project's reference bar.) The pack uses a full-frame foreground-only keyed overlay so stale full-host background pixels stay out, and the old runtime island-position pin is gone — production playback now uses normal random island placement.

Validated on PS1 under the current scene bar. The high/low packs were recaptured with the host island shifted far left (x=-300,y=54) so the complete scene-relative foreground stayed inside the capture viewport. That is a capture/test position only: production playback uses the normal random island placement.

Pack identifiers

  • ADS dispatch: FISHING.ADS scene 7
  • Slug: fishing7

What this scene is

Johnny casts a line off the right side of the island, hooks a starfish, and tosses it back into the water. A right-side variant of the FISHING 1 starfish gag. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “octopus chokes Johnny” caption-mapping guess was wrong.

Validation Notes

A host-side Johnny Reborn capture/export pass produces a scene-relative .FG2 foreground pack and a JSONL of sound events. The PS1 build replays that pack at native resolution through every variant the original game randomized between (night, low-tide, holiday overlays, raft-stage progress where applicable). FISHING 7 uses a full-frame foreground-only keyed overlay during pack generation to avoid stale full-host background pixels. A forced far-left PS1 stress run was clean, so the old runtime island-position pin has been removed.