Source library
Walk-Connected Story Loop — Implementation Plan
docs/ps1/walk-implementation-plan.md
This is the website shelf page for docs/ps1/walk-implementation-plan.md.
It exists because the project has hundreds of Markdown files and the website
should not pretend the interesting work only happened in the polished essays.
Why this file matters
Active PS1 reference. This is active engineering documentation for the PS1 port. It is close enough to the code that stale claims here become real bugs.
Date: 2026-04-29 Status: implemented in v0.4.20-ps1; freeplay-specific phases remain future work Owner: PS1 perf branch
File facts
| Field | Value |
|---|---|
| Source path | docs/ps1/walk-implementation-plan.md |
| Lines | 1192 |
| Approx. words | 7777 |
| Code fences | 18 |
Outline
- Walk-Connected Story Loop — Implementation Plan
- Executive Summary
- Release 0.4.20 Implementation Notes
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- Background — how the original engine does it
- 1.1 Scene metadata is pre-declared
- 1.2 The walking system is a self-contained module
- 1.3 The story loop chains scenes together
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- Current PS1 state
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- Architecture choice — port walk.c only
- 3.5 Cross-cutting architecture (shared with freeplay)
- 3.5.1 Two drivers, one render kernel
- 3.5.2 Shared position type
- 3.5.3 Spot ↔ coord mapping (extracted from walkdata.h)
- 3.5.4 Per-mode ownership