This is the website shelf page for docs/ps1/walk-implementation-plan.md. It exists because the project has hundreds of Markdown files and the website should not pretend the interesting work only happened in the polished essays.

Why this file matters

Active PS1 reference. This is active engineering documentation for the PS1 port. It is close enough to the code that stale claims here become real bugs.

Date: 2026-04-29 Status: implemented in v0.4.20-ps1; freeplay-specific phases remain future work Owner: PS1 perf branch

File facts

Field Value
Source path docs/ps1/walk-implementation-plan.md
Lines 1192
Approx. words 7777
Code fences 18

Outline

  • Walk-Connected Story Loop — Implementation Plan
  • Executive Summary
  • Release 0.4.20 Implementation Notes
    1. Background — how the original engine does it
  • 1.1 Scene metadata is pre-declared
  • 1.2 The walking system is a self-contained module
  • 1.3 The story loop chains scenes together
    1. Current PS1 state
    1. Architecture choice — port walk.c only
  • 3.5 Cross-cutting architecture (shared with freeplay)
  • 3.5.1 Two drivers, one render kernel
  • 3.5.2 Shared position type
  • 3.5.3 Spot ↔ coord mapping (extracted from walkdata.h)
  • 3.5.4 Per-mode ownership

Read it in context