This is the website shelf page for docs/ps1/scene-explorer-design.md. It exists because the project has hundreds of Markdown files and the website should not pretend the interesting work only happened in the polished essays.

Why this file matters

Active PS1 reference. This is active engineering documentation for the PS1 port. It is close enough to the code that stale claims here become real bugs.

A new pause-menu sub-screen that lets the player browse all 63 scenes in the catalog with a full-screen thumbnail, title, family, frame count, and validation status. Cross plays the highlighted scene immediately (via the same scene-pin path the freeplay rotation already uses).

File facts

Field Value
Source path docs/ps1/scene-explorer-design.md
Lines 379
Approx. words 2247
Code fences 5

Outline

  • Scene Explorer — design doc
  • UX
  • Thumbnail format
  • Asset shape — one PSB per scene, not a single atlas
  • Streaming + prefetch
  • Implementation phases
  • Phase 1 — Metadata pipeline
  • Phase 2 — Thumbnail extraction
  • Phase 3 — Asset packaging
  • Phase 4 — Menu state machine
  • Phase 5 — Scene-pin playback
  • Phase 6 — Docs + site
  • Red Team Review
  • R1. Atlas vs per-scene PSB (RESOLVED → per-scene)

Read it in context