Source library
PS1 Fishing 1 Water Animation Handoff
docs/ps1/research/WATER_ANIMATION_HANDOFF_2026-04-21.md
This is the website shelf page for docs/ps1/research/WATER_ANIMATION_HANDOFF_2026-04-21.md.
It exists because the project has hundreds of Markdown files and the website
should not pretend the interesting work only happened in the polished essays.
Why this file matters
PS1 research worklog. This is one of the working notes that drove the port: plans, validation logs, classifier notes, and the pivots that eventually shaped the runtime.
Date: 2026-04-21 Repo: workspace:/jcreborn Branch: ps1
File facts
| Field | Value |
|---|---|
| Source path | docs/ps1/research/WATER_ANIMATION_HANDOFF_2026-04-21.md |
| Lines | 326 |
| Approx. words | 1202 |
| Code fences | 0 |
Outline
- PS1 Fishing 1 Water Animation Handoff
- Goal
- Known Good Baseline
- What Has Been Proven
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- The wave primitive itself works on PS1
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- The Fishing 1 integrated failure is not a host-data absence issue
-
- Water failure is integration/runtime-side
- Current Technical Findings
- grLoadBmp() is RAM-path only on PS1
- Integrated main loop shape
- Foreground pack path uses direct compositing
- Some direct helper paths clear currDirty
- What Has Been Tried And Failed
- High-memory backdrop frame streams