Source library
Fishing 1 Pixel-Perfect Plan — 2026-04-21
docs/ps1/research/FISHING1_PIXEL_PERFECT_PLAN_2026-04-21.md
This is the website shelf page for docs/ps1/research/FISHING1_PIXEL_PERFECT_PLAN_2026-04-21.md.
It exists because the project has hundreds of Markdown files and the website
should not pretend the interesting work only happened in the polished essays.
Why this file matters
PS1 research worklog. This is one of the working notes that drove the port: plans, validation logs, classifier notes, and the pivots that eventually shaped the runtime.
Get the fishing1 fgpilot scene visually identical to the original PC version of Johnny Castaway, covering every islandState-driven variation the scene supports (tide, raft stage, holiday, night, island position, etc.). This is Stage 1 of a larger effort to pixel-perfect every scene.
File facts
| Field | Value |
|---|---|
| Source path | docs/ps1/research/FISHING1_PIXEL_PERFECT_PLAN_2026-04-21.md |
| Lines | 152 |
| Approx. words | 833 |
| Code fences | 0 |
Outline
- Fishing 1 Pixel-Perfect Plan — 2026-04-21
- Goal
- Working mode
- Approach: Path A (bespoke, stay on ELSE branch)
- Step list
- Step 1 — Boot-override tokens for islandState
- Step 2 — Boot-override for islandState via BOOTMODE.TXT
- Step 3 — High-tide baseline
- Step 4 — Low-tide
- Steps 5–9 — Raft stages
- Steps 10–13 — Holidays
- Step 14 — Night mode
- Step 15 — Island position variations
- Step 16 — Anything else you spot