This is the website shelf page for docs/ps1/research/FISHING1_PIXEL_PERFECT_PLAN_2026-04-21.md. It exists because the project has hundreds of Markdown files and the website should not pretend the interesting work only happened in the polished essays.

Why this file matters

PS1 research worklog. This is one of the working notes that drove the port: plans, validation logs, classifier notes, and the pivots that eventually shaped the runtime.

Get the fishing1 fgpilot scene visually identical to the original PC version of Johnny Castaway, covering every islandState-driven variation the scene supports (tide, raft stage, holiday, night, island position, etc.). This is Stage 1 of a larger effort to pixel-perfect every scene.

File facts

Field Value
Source path docs/ps1/research/FISHING1_PIXEL_PERFECT_PLAN_2026-04-21.md
Lines 152
Approx. words 833
Code fences 0

Outline

  • Fishing 1 Pixel-Perfect Plan — 2026-04-21
  • Goal
  • Working mode
  • Approach: Path A (bespoke, stay on ELSE branch)
  • Step list
  • Step 1 — Boot-override tokens for islandState
  • Step 2 — Boot-override for islandState via BOOTMODE.TXT
  • Step 3 — High-tide baseline
  • Step 4 — Low-tide
  • Steps 5–9 — Raft stages
  • Steps 10–13 — Holidays
  • Step 14 — Night mode
  • Step 15 — Island position variations
  • Step 16 — Anything else you spot

Read it in context