This is the website shelf page for docs/ps1/mem-fuzz-sim.md. It exists because the project has hundreds of Markdown files and the website should not pretend the interesting work only happened in the polished essays.

Why this file matters

Active PS1 reference. This is active engineering documentation for the PS1 port. It is close enough to the code that stale claims here become real bugs.

A host-side tool that links the real PS1 CACHE allocator (src/memregion.c) and drives it with the PS1’s actual memory model so we can reproduce and prove out memory-exhaustion BSODs in seconds instead of multi-hour on-hardware/emulator soaks.

File facts

Field Value
Source path docs/ps1/mem-fuzz-sim.md
Lines 199
Approx. words 1507
Code fences 1

Outline

  • PS1 CACHE memory fuzzer & simulator
  • Why it works
  • Components
  • Usage
  • Findings to date (2026-06-14)
  • Validation against real soak telemetry (2026-06-14)
  • Scene-sequence simulator (tests/memsim.c)
  • Per-scene demand from real FG2 packs (2026-06-14)
  • Red-team: would this have caught every failure we saw? (2026-06-14)
  • What the first red-team pass missed (and the fix)
  • Fidelity status & roadmap

Read it in context