SUZY 1 on PS1: Suzy stands on a beach in front of a city skyline holding a letter from Johnny, a thought bubble above her head showing the island Johnny is castaway on.
SUZY 1 on PS1, captured during the v0.8.4-ps1 chapter-select grind. The letter-and-daydream beat: Suzy is on the beach back home — SUZBEACH.SCR backdrop, city skyline, palm-island cutaway in the corner — with a thought bubble of Johnny's island as she reads his letter. SUZY 1 is the inbound counterpart to JOHNNY 3's outbound "writes a letter to Suzy" beat. Engineering note: not an island/ocean scene — the FG2 runtime now loads SUZBEACH.SCR as the clean backdrop for SUZY scenes instead of painting the standard island and water behind them. Both SUZY rows are metadata-only on /perf/ on purpose (no deterministic scene-end so they're excluded from target-speed averages — visual signoff still holds).

Validated on 2026-05-04 under the FISHING 1 bar.

SUZY 1 is not an island/ocean scene. The PS1 runtime now loads the source SUZBEACH.SCR screen as the clean backdrop for SUZY scenes, then replays the foreground pack over that beach background.

Pack identifiers

  • ADS dispatch: SUZY.ADS scene 1
  • Slug: suzy1

What this scene is

Suzy, back home, finds a letter that Johnny sent her from the island — the inbound side of the JOHNNY 3 letter-to-Suzy gag. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “sunbathing daydream” caption-mapping guess was wrong.

Validation notes

High and low packs were regenerated with the current foreground exporter. The blocking defect was backdrop classification: the scene was correctly captured, but runtime playback still painted the normal island and water behind it. SUZBEACH.SCR is now included on disc and selected by the FG2 runtime for SUZY scenes.

Notable runtime history

SUZY 1 high and low both appear on the performance battle card as measured rows. They need a longer 12000-frame matrix budget because the valid scene-end lands after the default 7200-frame timing window. The current rows are close to target at 5763/5738 VBlanks for both tides.

v0.8.7-ps1 hardened the cleanup path for Suzy’s home-beach backdrop: scene-specific state now clears clean-bg black mode and frees clean-bg rect state on entry and cleanup, so the following island-side scene doesn’t lose its palm or tree background layers after a SUZY play. Before the fix, long random runs could leave residue from the black-backdrop frames bleeding into the next scene’s dirty-rect bookkeeping.