STAND 8 on PS1 at night: Johnny stands on the right side of the island under the palm tree in the look-around-and-scratch-head idle.
STAND 8 on PS1, captured during the v0.8.4-ps1 chapter-select grind. The right-side scratch-head idle. Position-variant pair with STAND 6's front-of-island scratch-head. Engineering footnote: STAND 8 is what surfaced the static-ocean bug that had silently affected STAND 5/6/7 — the no-stitch foreground-only pack carries Johnny pixels but no captured water frames, so OCEAN00.SCR never advanced. The fix adds a per-frame wave tick to the FG2 runtime that mirrors adsPilotTickBackgroundWaves' timer pattern, advancing one wave frame every gFgBackdropThread.delay VBlanks and redrawing the last wave on intermediate frames so grRestoreBgFromRects doesn't leave a gap.

Validated on 2026-05-04.

Pack identifiers

  • ADS dispatch: STAND.ADS scene 8
  • Slug: stand8

What this scene is

Johnny stands on the right side of the island, looks around, and scratches his head — a confused-looking idle pose, right-side variant (compare STAND 6, the front-of-island looks-out-and-scratches variant). Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “tap, lift, look” caption-mapping guess was wrong.

Validation notes

Visual signoff passed after regenerating high and low tide packs through the STAND no-stitch fast path AND adding a per-frame wave tick to the FG2 runtime. The earlier STAND validations (5/6/7) had silently lost ocean animation: the no-stitch foreground-only pack carries Johnny pixels but no captured water frames, so the static OCEAN00.SCR bg never advanced. The new tick mirrors adsPilotTickBackgroundWaves’ timer pattern, advancing one wave frame every gFgBackdropThread.delay vblanks and redrawing the last wave on intermediate frames so grRestoreBgFromRects doesn’t leave a gap. Scenes whose pack carries its own water frames are unaffected — the foreground compose still draws on top.

Boot route: fgpilot stand8 lowtide 0 night 1 holiday 0 raft-stage 4 island-pos -154 54 loop seed 1.