Scene · MARY 3 validated
MARY 3 — Mary and Johnny exchange gifts and plan a date
Validated on 2026-05-03.
Pack identifiers
- ADS dispatch:
MARY.ADS scene 3 - Slug:
mary3
What this scene is
Mary the mermaid surfaces at the shoreline; she and Johnny exchange small gifts and make plans to go on a date together. Confirmed by direct on-PS1 playback observation while capturing the chapter-select thumbnail; the earlier “mermaid sneak-up” caption-mapping guess was wrong.
Validation notes
MARY 3 needed the island shifted right during host capture and visual
stress testing (x=80,y=54) so the action living left of the island was
fully visible to the pack compiler. Production playback is still
scene-relative; the host capture position is not a runtime pin.
The rebuilt high/low packs use a full-frame keyed foreground-only overlay. That avoids stale full-host overpaint while preserving the foreground gag. The late dinner/thought beat also has explicit hold redistribution so the readable frames remain on screen long enough without changing the total scene duration.
This scene also forced two infrastructure fixes: the host capture ledger now clears stale sprite-surface references before BMP/layer surfaces are freed, and the PS1 runtime drops optional prefetch buffers plus uses a small streaming scratch path when a large clean snapshot would otherwise fragment memory.
Notable runtime history
MARY 3 high and low both appear on the
performance battle card without
target_speed
values — they’re two of the 6 untimed rows. The reason is
mechanical, not structural: the active-loop timing pre-dates the
current pack and hasn’t been re-measured against the v0.7.2+
prefetch-relief baseline yet. Visual signoff (the FISHING 1 bar)
holds; the row will land in the green band on the next perf-matrix
refresh that touches MARY 3 specifically.