When it falls

January 1 — fixed date.

Worked dates:

Year Date
2026 January 1
2030 January 1
2050 January 1

What it shows on the island

From holidays.yml:

Top hat and 2026 sash on Johnny, confetti drifting, champagne bottle stuck in sand.

Sprite

Dimensions: 152 × 47 pixels. Anchored at island position (361, 155).

This is one of the four original Sierra sprites preserved from the 1992 game. existing_sprite index 3. The asset is the original full-island scene — Johnny appears in costume, the palm or message bottle is reskinned. The four originals are New Year’s Day, St. Patrick’s Day, Halloween, and Christmas; together they pin holiday IDs 1–4. See the holidays landing for the full 36-entry list including the 32 added by this port.

Palette

 #D4AF37,  #000000,  #C0C0C0

Three-color hint from holidays.yml. This is a guide for the codegen step and the emblem authoring pass; the actual emblem samples from the shared 16-color CLUT, and the original Sierra sprites use the original game palette directly.

Algorithm

Fixed date — no computation; the HOLIDAY_KIND_FIXED dispatch in holidayForDate compares month and day directly. See Date-algorithm core.

Emblem

No 32x32 emblem entry; the visual for this holiday is the original Sierra full-island sprite, not a sheet emblem.

Source

  • Row in holidays.yml (search for id: 4 or short_name: "NEW YEAR").
  • Generated row in src/holidays_table.c.
  • Original Sierra sprite (1992 game). Sprite frame index 3.