Holiday 1
Halloween
October 31 — fixed date
~1 min read · 230 words
When it falls
October 31 — fixed date.
Worked dates:
| Year | Date |
|---|---|
| 2026 | October 31 |
| 2030 | October 31 |
| 2050 | October 31 |
What it shows on the island
From holidays.yml:
Johnny in witch hat, jack-o’-lantern beside the palm, bats silhouetted against a full moon.
Sprite
Dimensions: 40 × 34 pixels. Anchored at island position (410, 298).
This is one of the four original Sierra sprites preserved from the 1992 game. existing_sprite index 0. The asset is the original full-island scene — Johnny appears in costume, the palm or message bottle is reskinned. The four originals are New Year’s Day, St. Patrick’s Day, Halloween, and Christmas; together they pin holiday IDs 1–4. See the holidays landing for the full 36-entry list including the 32 added by this port.
Palette
#FF7A1A, #000000, #F0F0F0
Three-color hint from holidays.yml. This is a guide for the codegen step and the emblem authoring pass; the actual emblem samples from the shared 16-color CLUT, and the original Sierra sprites use the original game palette directly.
Algorithm
Fixed date — no computation; the HOLIDAY_KIND_FIXED dispatch in holidayForDate compares month and day directly. See Date-algorithm core.
Emblem
No 32x32 emblem entry; the visual for this holiday is the original Sierra full-island sprite, not a sheet emblem.
Source
- Row in
holidays.yml(search forid: 1orshort_name: "HALLOWEEN"). - Generated row in
src/holidays_table.c. - Original Sierra sprite (1992 game). Sprite frame index
0.