Holiday 7
Groundhog Day
February 2 — fixed date
~1 min read · 194 words
When it falls
February 2 — fixed date.
Worked dates:
| Year | Date |
|---|---|
| 2026 | February 2 |
| 2030 | February 2 |
| 2050 | February 2 |
What it shows on the island
From holidays.yml:
Groundhog head popping from a burrow.
Sprite
Dimensions: 32 × 32 pixels. Anchored at island position (404, 284).
Added by this port via the holiday expansion. existing_sprite: null. The visual is a 32x32 transparent emblem authored by an AI sub-agent in the shared 16-color CLUT defined in scripts/holidays_art_lib.py. It overlays the island corner during the holiday’s window rather than reskinning the scene.
Palette
#7A4A2A, #E08A3C, #8A8A8A
Three-color hint from holidays.yml. This is a guide for the codegen step and the emblem authoring pass; the actual emblem samples from the shared 16-color CLUT, and the original Sierra sprites use the original game palette directly.
Algorithm
Fixed date — no computation; the HOLIDAY_KIND_FIXED dispatch in holidayForDate compares month and day directly. See Date-algorithm core.
Emblem
This holiday has an emblem on the shared sheet at cell 2, pixel offset (64, 0). View the packed sheet on GitHub: docs/ps1/holidays-emblems/holiday-emblems-sheet.png. Full index: Emblem gallery.
Source
- Row in
holidays.yml(search forid: 7orshort_name: "GROUNDHOG"). - Generated row in
src/holidays_table.c.