Holiday 3
Christmas
December 25 — fixed date
~1 min read · 234 words
When it falls
December 25 — fixed date.
Worked dates:
| Year | Date |
|---|---|
| 2026 | December 25 |
| 2030 | December 25 |
| 2050 | December 25 |
What it shows on the island
From holidays.yml:
Palm decorated as a Christmas tree with shells and starfish, Santa hat on Johnny, stocking on the message-bottle.
Sprite
Dimensions: 56 × 65 pixels. Anchored at island position (404, 267).
This is one of the four original Sierra sprites preserved from the 1992 game. existing_sprite index 2. The asset is the original full-island scene — Johnny appears in costume, the palm or message bottle is reskinned. The four originals are New Year’s Day, St. Patrick’s Day, Halloween, and Christmas; together they pin holiday IDs 1–4. See the holidays landing for the full 36-entry list including the 32 added by this port.
Palette
#C8102E, #1F5A2A, #D4AF37
Three-color hint from holidays.yml. This is a guide for the codegen step and the emblem authoring pass; the actual emblem samples from the shared 16-color CLUT, and the original Sierra sprites use the original game palette directly.
Algorithm
Fixed date — no computation; the HOLIDAY_KIND_FIXED dispatch in holidayForDate compares month and day directly. See Date-algorithm core.
Emblem
No 32x32 emblem entry; the visual for this holiday is the original Sierra full-island sprite, not a sheet emblem.
Source
- Row in
holidays.yml(search forid: 3orshort_name: "CHRISTMAS"). - Generated row in
src/holidays_table.c. - Original Sierra sprite (1992 game). Sprite frame index
2.