I first played through Ocarina of Time about a year and a half after it’s release. It was the spring of 2000, and I had purchased an N64 on eBay during my first year of college. I was enthralled. So was my girlfriend at the time. My grades surely suffered, but it was worth it. This was the greatest game of all time, an experience unrivaled. I held it on that pedestal for over a decade. A year later when Majora’s Mask was released, I couldn’t bring myself to play it. It just couldn’t hold up to Ocarina.
It’s been nigh almost 13 years now since Shantae snuck out onto the Game Boy Color. All this time, I had assumed from the box art and gameplay screens it was a simple 2d side-scroller. It appeared to be critically lauded for the tight gameplay mechanics and bright colorful graphics.
If you’re reading this on your laptop or desktop computer, it’s likely you’re on a web browser. If you’re using Firefox (like I am), or Chrome, or Safari, or damn near any web browser available today you’ll have the option to open a folder of bookmarks in separate tabs at once.
So the remixing of Creative Commons content into my games continues. I’ve derived the basic formula for the game’s components into base functions, and sub-classed these into sets of mini-games. I do love those mini-games. At any rate, you can see below there’s quite a few twists that have come out of my remixing efforts thus far, with many more to come.
One of the great things about open source is that you’re free to modify and redistribute it in whichever way you like. This is real creative freedom that I support. All of my apps and games are open source. A while back, I helped fund the opening of some game music and art assets to the public. Being in the public domain (or having a Creative Commons license as these art assets now do) allows for public remixing and free use of the content. Gotta love that.
I’ll admit it, I’m a sucker for game remakes. I went all in on Ducktales. I hope that Rescue Rangers is next. So when I saw Castle of Illusion was on sale on Steam, I knew I had to give it a shot.
Three and a half years. That’s how long it took me to review Super Mario Galaxy 2. A new console generation is a full two years in, graphics have improved everywhere, cell phones are more powerful than the original Wii console.
The Wolf Among Us is an excellent point and click adventure game from Telltale. That statement alone is enough for many folks wondering whether to pick it up. For everyone else, let me assuage your fears. The Wolf does not disappoint in any area.
Wishing you had a game to play that filled you with moments of joy? Have a couple bucks? I highly recommend you spend it on Steamworld Dig, which is proof that a game doesn’t need to be long to be memorable. My experience with the game took just over 4 hours.
I remember the demo. In the brief period before I was banned from the PSN network I would download game demos. When the demo for the thirteenth installment in the Final Fantasy franchise dropped 5ish years ago, I downloaded the multi-gig demo right away. Ok, so it was more like the 25th Final Fantasy game, but it was the 13th official integer numbered installment.