Local RetroArch Web test
Johnny Castaway
Choose your own RESOURCE.MAP and
RESOURCE.001, plus any optional supported
sound<ID>.wav files, or stage them in the generated
local test directory for automatic startup. Selected files stay in
the browser's in-memory filesystem.
Checking for locally staged Johnny data…
Audio: waiting for game
Testing notes
- The first build is slow because it compiles RetroArch; later builds are incremental.
- Use “RetroArch menu” to inspect every core option exposed by the port.
- Locally staged original data is served to anyone who can reach this test server; do not expose it publicly.
- If browser autoplay is blocked, select “Enable Audio”; graphics continue while audio is locked.
- See credits, licenses, and provenance.