Announcing Labrync
Announcing Labrync (like labrynth + ncurses)
Source and download here -> Labrync
Labrync is a passive or active little console toy. I wanted to play with a few maze exploration algorithms (you can see a bunch in the history). The color palette is going to change as right now it’s a ‘hotdog stand’ level thing. I thought the concept from onelonecoder was really fun and inspiring and wanted to extend it in some fun ways. Also ported to python cause why not I guess?
Like I said before, little things that bring me joy. Things I might dip in and add a feature to once a year, for 30 years. That’s what my internet is all about. Here’s another one.
Based on and extended from the command line C fps from onelonecoder
- Maps are randomly generated
- Maps can be auto-solved (screensaver mode, if you will) by passing -a to labrync.py
- Colors are… supported
- Player entering ‘X’ exit will regenerate the map and start fresh in top left corner
- Breadcrumbs (or .. reverse breadcrumbs? Crumpled grass?) To show where you’ve been.
- Fog of War (or not) for additional challenge